Concerting In ZBrush (Getting Started)
This learning series is geared toward new ZBrush users who have never used the program before and would like to learn quite a few of the sculpting tools along with various ways to create geometry..nobr...
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Here is a new time-lapse video recorded in ZBrush, main tools used were standard brush, dam standard, claytubes, move brush and various custom brushes with alpha shapes. Music by Xerxes - "Let It Go."...
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Here is the latest update. I now have all the Substance Painter texturing done now. Now it is time to move it into UE4. I am having fun with Sketchfab so I decided to load everything there as well....
View ArticleHigh Quality Characters In VR Update 7
.nobr br {display:none} Here is some of the latest work on the painting on the Tortosaur in Substance Painter:
View Article3D Printed Character Update 02
Printing and Cleaning/Painting The Parts So this was a process, printing for all the parts was done on a PLA Extrusion 3D Printer. The head had some problems under the chin area, so I had to re-sculpt...
View ArticleSome Fun Sketching In Photoshop
.nobr br {display:none} Some Fun Sketching In Photoshop
View Articlelate night doodle
I had some time last night to make a little doodle in Photoshop..nobr br {display:none}
View Article3D Printed Character Update 01
I created this little guy to teach some of my students how to model in Maya, then push those meshes into ZBrush and finish detailing. I created a special version of the model that is 3D print ready and...
View ArticleHigh Quality Characters In VR Update 6
.nobr br {display:none} Here is a little progress in Substance Painter at the moment.
View ArticleHigh Quality Characters In VR Update 5
I'm currently adding some smaller elements to the sculpt in order to round out the design a bit more. Close Up I added some larger rope around the character, some smaller beads on the wrist, and some...
View ArticleHigh Quality Characters In VR Update 4
I have finished up all high res modeling on this character. I still like the idea of adding more rope like elements to the design, I added some to his right wrist area and at the top of the belt...
View ArticleHigh Quality Characters In VR Update 3
Here is a high resolution modeling update. I feel that I am about 95 % done with the high res modeling. The results from ZBrush have been pushed into Keyshot for a final render. Here is a close up for...
View ArticleHigh Quality Characters In VR Update 2
I am still working on various aspects of modeling of this character in ZBrush. I have pushed some of the results to Keyshot for a quality check. Other work has been done in UE4 working with the HTC...
View ArticleArticle 4
Here is a creature that I designed for one of my VR experience. It started off as a space based theme, but not I am shifting it to an underwater environment. For this piece I was once again using Maya,...
View ArticleBaby Alien V002 Sketchfab
I recently went back and re-designed one of my alien creatures that I was making for a VR experience. I wanted to try out Substance Designer and Sketchfab integration. I have to say that I am very...
View ArticleHigh Quality Characters In VR Update 1
High Quality Characters In VR - for this project I will be revisiting on of my older characters, the Tortosaur. He is in a decent shapes as far as the model in concerned, most major shapes are created...
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